Shocking Game Launch Fiasco: Were Saboteurs Behind MindsEye's Epic Failure?

In a twist that could rival any blockbuster game plot, the launch of MindsEye, the highly anticipated sci-fi adventure from Build a Rocket Boy, turned into a catastrophic disaster. Just three weeks after its release, critics and players alike were unleashing hell on the game, labeling it ‘broken’, ‘buggy’, and even going as far as calling it ‘the worst game of 2025’!
During an all-staff meeting in July, Leslie Benzies, the studio’s head, sought to rally his team amidst the whirlwind of negativity. Speaking via video link, he reassured them that a plan was in place to recover from this nightmare, claiming that the harsh criticism was “uncalled for.” However, he quickly veered off script, alleging that both “internal and external” forces were actively sabotaging the game’s launch.
In a dramatic outburst, Benzies insisted that the staff must root out these so-called saboteurs from within their ranks, expressing his disgust that anyone could act against the team's interests while still being a part of the company. “I find it disgusting that anyone could sit amongst us, behave like this and continue to work here,” he reportedly stated, as verified by BBC Newsbeat.
For the employees, the reaction was one of disbelief. With whispers of discontent hanging in the air, they felt there was no sinister conspiracy at play. Instead, they attributed the game’s downfall to clear and obvious issues that had nothing to do with sabotage. It was a gut-wrenching moment for a team that had poured their hearts into a project that many now felt was destined for the bargain bin.
As the dust settles, can there be redemption for MindsEye, or will this saga remain a cautionary tale for game developers everywhere? Only time will tell, but one thing is for sure: the aftermath of this launch will be discussed in industry circles for years to come.